Felix is an independent thinker who doesn’t feel the need to conform to Fae tradition. He’s curious, good-natured, and loyal to his friends. He was sent to Camp Myth by his parents because of his complete lack of interest in Mythic culture, which means he isn’t as familiar with the Mythic world as he should be. He’s typically the voice of reason between a nervous Argee and a carefree Moxie.
The only Cyclops who would rather read the dictionary than smash something with a rock, Argus (called Argee by his friends) is the opposite of his kind. Unathletic, nervous, intelligent, and soft-hearted, Argee isn’t sure where he fits in the world, and is constantly reminded by his alpha-male father and brother that he’s a disappointment. He always tries to play it safe, and is usually at odds with Moxie, who would much rather take the more dangerous route.
Sarcastic and mischievous, Moxie snuck her way onto the grounds of Camp Myth, and has been conditionally allowed to stay – providing she shows an aptitude for Mythic culture. She’s bold and short-tempered, but fiercely protective of her friends. She’s also incredibly sensitive about only having one tail, as most Kitsune her age should have developed more. She loves playfully tormenting Argee, and constantly pushes him to leave his comfort zone.
The youngest counselor at Camp Myth, Lil has incredible power for a Dryad her age. She’s always upbeat and energetic, and has a deep love of animals. So much that she lives in the bestiary, where she can be around mythical animals at all times. Her bubbly nature hides an indomitable spirit.
The latest in a long line of Golems built to protect Camp Myth, Loam speaks in facts and follows all orders to a fault. Still, despite his robotic demeanor, Loam is the first Golem to ever display a reverence for his fallen brothers who had protected Camp Myth in the past. Perhaps there is some emotion hidden inside his stony frame.
A senior counselor of Camp Myth, Tessa is a nine-tailed Kitsune who practically radiates magical energy. She speaks in a smooth, even-handed way, and appears to be unphased by anything. Even some of the more aggressive counselors, like Brontes, listen to her orders.
The father of Argee and Ropes, Brontes is a Cyclopes’ Cyclops. Muscular, loud, angry, and aggressive, he runs the sports program like a boot camp instead of a summer camp, and doesn’t mind talking down to anyone who he feels isn’t worth his time (basically, everyone else).
The wise, old Minotaur who founded Camp Myth, Asterion is a walking monument to what happens when Mythic races decide to war with each other. He has a broken horn, a three large claw marks across his face, countless scars, and a leg that has been turned completely to stone. His years of constant fighting inspired him to create a place where myth-kind could learn to respect and appreciate each other. Despite his grim appearance, he is a kind and gentle soul who would sacrifice anything to protect his campers.
An unnerving creature who speaks in cryptic riddles, Althea isn’t a counselor as much as a mysterious force who roams the grounds. While most aren’t exactly sure what she does from day to day, she claims to have knowledge of all eleven planes of existence and that she uses this information to help Camp Myth run smoothly. She can answer any question you’d like to ask, as long as you agree to answer one of her riddles. But whatever you do, don’t question her methods – she doesn’t take kindly to anyone questioning the ways of her race.
Being the Head Nurse of a dangerous place like Camp Myth could drive even the most levelheaded creature insane. Not Nurse Withers, though. This wrinkly, old Redcap has seen it all, and her no-nonsense approach to medicine ensures that campers will get the most effective care… whether they want it or not! She’s always accompanied by her pet (and assistant), a white Caladrius bird named Caduceus, who can tell if a patient will live or die just by looking at them.